Classroom Teaching (Active Learning)
A classroom is a room in which teaching or learning activities can take place. This can include diverse venues, such as traditional academic setting, online, laboratories, and simulation settings.
Active learning occurs when a person/learner takes control of their learning experience. Since understanding information is the key aspect of learning, it is important for learners to recognize what they understand and what they do not. By doing so, they can monitor their own mastery of subjects. Active learning encourages learners to have an internal dialogue in which they verbalize their understanding.
Terminology to Guide Teaching and Learning
Learning is acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences and can involve synthesizing different types of information.
Domains of Learning
Benjamin Bloom (1956) has suggested three domains of learning when preparing learning objectives:
- Cognitive – To recall, calculate, discuss, synthesize, analyze, problem solve
- Psychomotor – To perform
- Affective – To like, love, appreciate, fear, hate, worship, value
The correct use of instructive educational strategies. The instructor's own philosophical beliefs of instruction are harbored and governed by the learner’s background knowledge and experience, situation, and environment, as well as learning goals set by the curriculum.
Andragogy consists of learning strategies focused on adults. It is often interpreted as the process of engaging adult learners with the structure of learning experience.